OKORA - interactive exhibit

Success or failure of a sustainable thinking, depends on the knowledge of the individual. A lot of misinformation circulates, a scientifically based design enables a substantial increase in knowledge.
This complex topic, the knowledge of which the visitors have to find out and prepare on the basis of their own research, is to be effectively communicated through a simple presentation and various visuals.
supervisors:
prof. jens döring
robin palleis
subject:
bachelor thesis
duration:
march 22
7th semester
projectpartner:
maximilian härle
tools:
figma, miro, notion, after effects, illustrator, indesign
design goals &
requirements
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High level of identification with the examples, storytelling, and visualizations
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human-centered interactions
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unique visual language
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consistent and timeless product language
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simple control panel
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clear structuring
technical goals &
requirements
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interface technologies for communication of haptic or non-haptic input signals
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immersive immersion into subject area should be enabled
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interactive and playful experience
Problem Statement:
The effects of the species extinction on our ecosystem are to most people are not sufficiently aware enough to feel empathy towards the develop.

long distance effect/
attraction mode
Through the targeted remote effect, with the help of large fonts, and the organic forms in the idle or start screen, the "attraction mode" unfolds its targeted function. This arouses the interest of visitors to take a closer look at the exhibit.
interaction concept
The concept of the exhibit confronts the user with a new kind of interaction, which is needed to control the interface. These are on the one hand the interaction with a wheel (turn and press) and the choice between 16 different tokens (ecosystem service category).
interaction instructions




A special feature of the implementation is the free exploration of the services for the visitors. The content-formal realization of the subject area enables the optimal mediation of the educational content for visitors inside the museum. A unique illustration style gives life to the interesting information and exemplary stories.
Walking through this storyline becomes an interactive experience, especially through the active turning of the wheel.




interface solution &
implementation:
keyscreens use case 1






interface solution &
implementation:
keyscreens use case 2






animation behavior:
